﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Imaginecup.recycling.Object
{
    public interface IManager
    {
        IStageBaseBehavior GetStage();
        void Initialize();
        bool IsGameOver();
        bool IsGameClear();
        void SetGameOver(bool bGameState);
        void SetGameClear(bool bGameState);
    }
}
